A week after suddenly springing back to life—and more than eight months after the open beta was taken offline—Player First Games has announced that Smashlike fighting game Multiversus will go into full release on May 28.

Multiversus made quite a splash when it launched into open beta in July 2022, attracting millions of players and running through two full seasons before it was unexpectedly ended a year later. I thought there was a good chance it was gone for good—Warner’s been rolling that way lately—but the resumption of activity on Multiversus’ social media accounts last week pretty clearly indicated otherwise.

Much has changed during its time away. Multiversus has moved to Unreal Engine 5 and has been “rebuilt from the ground up to support our new netcode,” which director Tony Huynhy said will provide more consistent and accurate gameplay regardless of platform. Each character in the game will have “new attacks and combat mechanics,” and a new PvE mode with “unique rewards” has been added.

Huynh also teased the addition of “some really exciting brand new personalities” to the Multiversus lineup, although nothing specific on who’s com…

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Starfield‘s fast travel and loading screen-heavy approach to space exploration has become something of a thorny subject—PC Gamer’s own Morgan Park felt the sting of the game’s boundaries recently, with some players upset they’re getting something closer to Mass Effect than No Man’s Sky.

Pre-release, Todd Howard spoke with IGN about Bethesda’s decision to keep surface and space separate, explaining that “the on-surface is one reality, and then when you’re in space it’s another reality.” When it comes to zipping around in-game, unless you’re grav-jumping your ship isn’t fast enough to get much of anywhere. It’s mainly there for ship-to-ship interaction, dogfighting, and getting prank called.

Undeterred, games writer and streamer Alanah Pearce (charalanahzard on Twitch) tested those boundaries herself on her stream over the weekend. “So, I’m going to bed,” Pearce states at the top of the stream, before deliberating over which celestial body to fly towards—she chooses the dwarf planet Pluto. It has a slow orbit, making it the least likely to drift away while she leaves the game to idle.

She finds the ideal flight direction, …

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