Larian is following up Baldur’s Gate 3 with not one but two new RPGs. And, unsurprisingly, they’ll likely be big ‘uns. That’s just Larian’s style, but it does come with some problems, especially when they’re following a game as massive and elaborate as Baldur’s Gate 3.
One of the challenges inherent in following up a massive RPG with more beefy RPGs is finding original ideas to fill them with. Chatting with writing director Adam Smith for Baldur’s Gate 3’s first anniversary (check out the full interview on Larian’s past, present and future), he tells me that this is an issue Larian’s currently bumping up against.
“One of the biggest problems we have now is that whenever we’re talking about things, we say we did that in BG3,” says Smith. “And it turns out, we did a lot of things in BG3 when we think back to it.” It’s the classic ‘Simpsons did it’ problem.
This isn’t a new concern for Larian, though. The first Divinity: Original Sin was also pretty meaty, and Divinity: Original Sin 2 was huge—so this issue reared its head even when the studio was working on Baldur’s Gate 3.
“It was the same during development,” says Smith. “Hav…